I was trying to setup a camera rotation from the player blueprint (from scratch). I’m looking for this behave like the third person camera rotation. So when a player moves the mouse, the camera rotates around the player. I’ve copied across what I could see from the third person template, but the camera doesn’t seem to rotate:
- I have setup the user input exactly like the third person template
- I am getting a value from the axis when I move the mouse (via print string)
The screenshot shows what I’ve copied over.
Does anyone have any ideas why the camera rotation is not working?