No no, you wouldn’t need a trigger volume, as long as the mesh has collision the ray cast that was set up just has to hit it, if you want to see where the hit is going on the ray cast select the drop down menu for debugging and select persistent
No no, you wouldn’t need a trigger volume, as long as the mesh has collision the ray cast that was set up just has to hit it, if you want to see where the hit is going on the ray cast select the drop down menu for debugging and select persistent