Was wondering how (if possible) you would be able to make procedurally generated rooms, like in Rogue-like games? Even more specifically, like in Bloodborne, with the randomly generated Root Chalice Dungeons?
This tutorial video explains the basic principles to generate stuff procedural.It comes down to a basic principle of: Having a script spawn the stuff for you.
wow, nearly an hour and a half haha. Thanks for the link, I’ll definitely give it a look!
Can you post the link again?