I’ll be honest, world space widgets look atrocious. Even with anti aliasing set to FXAA instead of TAA they look terrible. I want nameplates over the heads of characters in my game, but I want the clarity of screen space, not being affected by movement or AA, with the occlusion ability of world space, so if the character is on the other side of a wall I can’t see their nameplate anymore.
I know you can do a line trace and hide/fade it that way but, it’s not quite what I’m looking for. If anything I just wish I could have a world space widget that has absolutely 0 post processing on it at all. I want it to stay sharp just like screen space does. I just want it to not look like absolute ■■■.
Is this achievable?