How can you know if an object instance has settings overridden, and reset them to "defaults?"

If I have an instance of an actor in my world, I can change settings for that particular instance. Then it will no longer receive changes to those settings made to the class that instance belongs to.

That’s understandable enough, but how do you know when an instance has settings that are overridden, and which settings they are? And is there a better way to reset them to the class “defaults” than to manually set them back identically?

You can check and edit it with a text editor
Look at this image
We created a BP_TestActor and created a TestVariable property
The image shows the Outliner with four of them placed in the world
a

Next, here [a.txt] is a copy and paste of this into Notepad
If you look at it, you can see that the TestVariable has been rewritten for BP_TestActor2 and BP_TestActor3, but the rest of the values are still the defaults.

TestVariable=42

Then delete this line of text
Go back to the editor again, delete the original actor, paste in the new one, and you are done!
a.txt (5.5 KB)