Im trying to make a voting device in which it dynamically scales to the number of players and then determines the majority of that number and then performs different actions depending on which is chosen. For example: 3 players, 2 is majority. 4 players, 3 is majority etc.
AllPlayers : []player = Self.GetPlayspace().GetPlayers()
This should get you an array of all players. Then if you get the length of that array you should have the total number of players.
2 Likes