I am have been doing more research, but I am still having trouble. Getting the Static Mesh data is very easy via “Get Section from Static Mesh” however, I cannot find a node for the skinned mesh. Is there anything similar to the “Get Section from Static Mesh” node I can use to retrieve the vertices, triangles, normals, ect?
I also looked into the snapshot system but I am also finding it hard to use it to get the static mesh from the skinned mesh component.
**Below is the BP I have currently. It produces a mesh like I want it to, but I need to reference a animating skeletal mesh at runtime. **