Hello,
I am trying to get mesh data from a skeletal mesh so I can replicate it via Blueprints. My approach is to retrieve and store the vertices, UV, Normal, ect. arrays from the referenced Skeletal Mesh and then send that data to a procedural mesh component. In the BP (below) I can generate a simple mesh with data that I created, and would like replace this data with mesh data arrays from the Skeletal Mesh. I am having a difficult time finding in the official documents information on how to get the stream the data from the skeletal mesh. I need to do this on a per frame basis too, so I’d rather not have to bake the skeletal mesh ever frame to get a static mesh.
I am new procedurally generating meshes in Unreal so any help would be greatly appreciated.