How can you correlate sounds playing within a UE5 level to that of an Audio Meter widget?

How would someone go about audio playing within a level (e.g gunshot, etc) to have the loudness correspond with the volume slider on a audio meter?

(Reason for doing this is that the sound design of the firearms are inspired by ‘HEAT’ (1995) and so their purposefully distorted. I figured this would take away from the immersion, and so I’ve been trying to figure out how to make it so when sound plays in the level, the loudness would thus correspond to the audio meter widget)

Thanks in advance!