When the player gets hit his legs should be in place while his body reacts to the punch. Thus I made half of the body simulate physics, while the legs are completely kinematic. But when the player dies I want him to go full ragdoll body thus changing the legs from kinematic to default. How would I do it?
I think I’ve just fixed my problem. If you want to have your guy go full ragdoll mode even with a kinematic body simply ask the static mesh to “set all bodies to simulate physics”
You mean the Skeletal Mesh?