I have a character in Blender that I got online, but I want to use the IK bones that Unreal’s skeleton has (ik_hand_root, ik_hand_gun, etc.), which this skeleton doesn’t have. Is there a proper way to add them inside Blender?
I’m asking this in the Unreal forums instead of Blender forums because Unreal is very particular about how its characters are made in other applications before being imported.
Any help would be appreciated!