How can we use stereo 360 images as environmenst/backgrounds for VR?

so the simple solution that works
full fantastic backgroud 360 3d with equirectangular top bottom or sbs (flip the coords for that)
when mapped on an inverted sphere you have a full stereo background
it is great
the thing to put in the custom node is
ResolvedView.StereoPassIndex

Feel free to test it with one of my fractals above in the original post

1 Like