How can we make a copy of a third person controller with unique settings

Hi again guy’s,

I just made a copy of the third person controller and i want to modify and tweak some settings on the duplicate but when i move the camera in the blueprint editor viewport both character controller have the camera moving simultaneously just like they are acting as instances so is there a way to make it unique so i can change settings on one without affecting the duplicate?

Believe it or not googling this for another 2 hours without any success and even typing duplicate in UE4 documentation yield no result!

i have the same problem except i created everything from the ground up using the models and animation of the same Blueprint , i’ve been trying for 4 hours + and nothing have been fixed the camera keeps doing weird stuff .

oh just found what we were doing wrong
when you create spring arm make sure to make sure to check paw control rotation
Select Spring arm > Detail tap > Camera Settings > ( Use Paw Control Rotation )
make sure it’s on , have fun and i hope that’s it

Hi Pixelquaternion,

Did you duplicate the Player Controller within the editor using the mouse right-click context menu → “Duplicate” option? Are they named uniquely?

Hi user,
I just use ctrl+w in the view and then select thirdperson2 and when i try to edit the camera in the blueprint editor viewport both cameras move simultaneously just like instances do in 3ds max.

I have Use Pawn Rotation checked and it is not working and i am getting desperate since i should not have to search that hard for such basics operations.

follow this step buy step and don’t skip a second
because this was my fault
i hope it helps

I cannot believe it i just had to copy the thirdperson controller(ctrl+c) in content browser/blueprints into another new folder and then i drag it in view and again open blueprint editor and i can edit settings without affecting the other character controller!

Please Unreal team put this in documentation since it is truly basic stuff.

I still have another problem if i want to test the second thirdperson controllers it does not work since i can only use the first one and not the copy one, so how does one take control of thirdperson controller copy?

you put it in the scene then click it then type in the search on the right

click charecter > details tap > search (auto pos) > auto posses player > set to player 0
hope i helped

Right on i can now easily control the character thank a lot mate and i still can’t believe i lost 3 hr.

i lost 6 hours and still hyped , never get down mate , stay positive :slight_smile:

Thank mate and yes i will stay positive since it is probably the frustration of merging a 3 years project from unity to unreal!