How can we detect and respawn a device destroyed by vehicle damage?

We have a map where we need vehicle damage enabled, but when that happens in close proximity to a Movement Modulator device, it destroys the device.

Disabling ‘Vehicle Impacts Damage Objects’ within Island Settings (or any other vehicle/environment damage settings) doesnt seem to prevent this.

Within Verse, it appears that there is no current way to detect that a device has been destroyed. The IsValid interface only applies to props, not devices. And I’m unaware of how I can catch/handle when the device’s GetTransform fails after the object is destroyed.

Any tips for a workaround in the current system?