I am grabbing SK_Manny’s legs and hands using physics and moving them to certain positions and angles. However, when I release them, the legs and hands return to their original transforms.
Is there any way to keep the transform where they are released?
Using animation, we can achieve this, but the realism provided by physics is not possible through animation. So, any help regarding how to set the transform of the legs and hands to the released transform would be appreciated.