How can UE be so fragile!

What is wrong with Unreal 4 Redirecting and renaming functions.

When I converted my project, with open a copy, first of all it started to give me A TON of mapcheck errors of externally referenced assets…

Then I searched for a solution for this, I found one very recommended by other users AND epic staff.
This was to rename the project folder, open save, rename it back again.
And I did it, it seemed to work at a start but after over 25 hours of continous work and opening my main map the last time I opened it (that would be like the over 10 times atleast during those 20 hours),
it crashed giving me a light render problem…

Which I had never had before, Now I have to re-copy my original 4.8.3 to convert it to 4.9.2 again and redo 20 hours of work…

Why is unreal so fragile when it comes to redirecting. Shouldn’t there be some way to upgrade a project without the risk of loosing your work, I thought 4.9.2 was stable now when 4.1.1 is next to be released. But I guess I was wrong.

HI ImperiumPandemonium,

  • Try fixing up the redirectors before copying the project over, does this help?
  • Have you tried the project in 4.10.1 to see if the error occurs in the most recent build?
  • Can you send me a copy of the crash logs/callstack so I can take a look?
  • What steps did you take to reproduce this on your end?
  • Is this ia blueprint or C++ project?
  • Does this occur in a clean, blank project with no additional content or is it limited to one project?

Sorry for not updating this, I have fixed my specifik issue,

It was a c++ project. I had to delete my old project for the copied project to read right. It was more simple than I had thought but took a while to figure it out.