How can to have the same value in two blueprint instances

I would like the bp to use either -1 or 1. It does pick either one of both values but it is different for every instance of the blueprint in the level. Some have -1 while others would have 1. How can I have the same value from either of both values on every bp instance?

It should be random in the bp but consistent in the level. I would like both particle systems to face the same direction but it should be random everytime I hit Play.

If you were using C++ you would create a static class member. However this is impossible in blueprints.

Instead make (roll) your random variable in a single object (usually game mode/state, manager actor or the level BP) and just read it from there in your other actors.