I found this video
And according to a commenter it’s just a clickbait video and this was somehow achieved just using physics asset.
Well I’ve played with physics assets and i see no way for the colliders on them to be this accurate. not to mention how the mesh deforms on contact (it looks like softbody physics), like the lips opening and the nose squishing when the sphere comes into contact the right way.
How can this be achieved? I need to do this but i’ve been looking for ways to do it for days and haven’t really gotten anywhere.