Here is the character skeleton:
Now I am implementing QE-leaning functionality in ABP like this, just transform some spine bones:
However, the ik_hand_gun bone does NOT transform with the upperbody, as it’s not under the main hierarchy of the Spine Bone. If I attach a Weapon in the ik_hand_gun bone, it will not rotate with the upperbody:
The ik_hand_gun only moves when playing animation assets(as it is used to create animation sequences in Blender). It will not be changed by some behaviors in ABP. How can I solve this?![]()


