Hi everybody!
I have a delegate function with an int variable:
void AMyCharacter::TempFunction (int temp) {};
And I need to set the “temp” from the input component, Well I tried this:
void AMyCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
check(PlayerInputComponent);
PlayerInputComponent->BindAction("Input", IE_Pressed, this, &AMyCharacter::TempFunction(0));
}
But it didn’t work and I don’t know how to set a local variable from the input component!
Can anybody help, please?