How can send individual player signals (information) to teleporters after the round starts?

My current concept is as follows: ① Players spawn in a waiting room → ② Round starts → ③ Desired teleporters are activated or deactivated → ④ After a specific time set by a timer, all players are simultaneously teleported to the active teleporters.
Is there a way to implement the step marked as ④?

Yes, I have done this using the teleport function on the actor. You teleport it to a vector location. It seems to work as expected with no issues.

You can get an array of all your spawn points and listen for spawns to get the actors and their spawn times.

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If you don’t want to use verse, I think you can use Player Reverence Devices, one for each spawnpad, then activate them with the timer, then have the enabled teleporters do there thing by pointing to the Player Reference Devices on activation.

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