I’m not talking about an online implementation for sending the data in (that would come later), but a much more basic level as to how you acquire the data from Unreal in the first place.
For example:
- I guess you should distribute a “shipping” packaged project to get good numbers…
- and while measuring frame rates is easy…
- but how can you measure cpu and gpu loads?
I’m guessing Blueprint based solutions are out of the question and this requires some deep C++ knowledge?