I have this weird issue that I don’t know how to solve. I have a top-down camera, I have a switch with an interaction radius to the max, and I want the player to interact from the front of the chest, but they can only interact from its sides for some reason. I ve tried changing the collision box of the chest, tried changing the pivot, nothing affects the result. Any ideas on what to do?
I also replaced the switch with a button and got the same issue. I have other chests that behave as intended though, which is why this is confusing. Here it is compared to one that works:
Hey! So the issue atm is that when you put an interact radius on a button or switch it activates a check to see if the player is actively looking at it (which is using the camera). What you can do right now is remove the interact radius and the check won’t run.
Ok so I tested this, but it creates issues from other angles. Currently the fix is to use a combination of interaction radius and no interaction radius, based on where the object is facing in relation to the player.