I’m looking to lock the “base”, or origin point of the mobile joysticks (in UDK I think it was controlled by "tolerance?) so that they stay in place, while functional, and don’t slide or skip to the touch location, or move the origin to follow the input.
The current challenge is that with continued use, the joysticks ultimately end up too close to the edges of the screen, or in other problematic locations.
Also it would be useful to be able to access other joystick properties, as in UDK’s input zones, which offered much more customization of properties.
I’m using Blueprints in 4.3, developing for Android and iOS.
Currently, other than this, they’re fine for my limited needs in this case.