Hi,
I’m trying to debug a BPFL (from this tutorial: Example Project: Loading Pak Files At Runtime | Tutorial - because it’s apparently broken if your pak contains Engine assets)
And it has this code snippet:
//Check to see if running in editor
#if WITH_EDITOR
return bIsMounted;
#endif
When I try and run via the Visual Studio debugger it launches the editor - which means I’m always hitting that conditional compile.
So, how can I run the game directly from the debugger - not via the editor?
I can’t seem to find any documentation on this. But please accept my apologies and point me at any pre-existing answers/documentation.
Thanks…