How can I use USoundWaveStreaming?

You are using new instead of NewObject, in UE4 you can not use some vanilla C++ stuff like those operators, UObjects need their very own initialization. Try changing your code to:

USoundWaveProcedural* SoundStreaming = NewObject<USoundWaveProcedural>();

From 4.9 USoundWaveStreaming is also deprecated and replaced by USoundWaveProcedural.

If you a usage example check the CreateVoiceAudioComponent in the engine source.