Hello, I’m building a custom editor mode plug-in for UE4.11 and I was wondering if I could use the built-in progress bar that UE4 already has. The only stuff I can find is for UMG and In-Game progress bars.
Thanks
Hello, I’m building a custom editor mode plug-in for UE4.11 and I was wondering if I could use the built-in progress bar that UE4 already has. The only stuff I can find is for UMG and In-Game progress bars.
Thanks
Hi,
Did you find out anything?, I’d like to do the same.
Thanks
Yes, I found FScopedSlowTask to work perfectly.
Here is an example of how I implemented it:
FScopedSlowTask SlowTask(files.Num(), LOCTEXT("GeneratingDataText", "Generating Data"));
SlowTask.MakeDialog();
SlowTask.EnterProgressFrame();
for (auto& file : files)
{
SlowTask.EnterProgressFrame();
//Implementation can be before or after
}
You can also see the documentation here: FScopedSlowTask | Unreal Engine Documentation
yes, I just posted what I found
Perfect!, thank you.