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How can i use trigger box to play sound in a different location that the player is currently in on the triggerbox?
Development
Programming & Scripting
question
,
unreal-engine
,
Blueprint
SalaattiKuppi
(SalaattiKuppi)
March 12, 2026, 9:01pm
1
{03F2B79B-012B-4809-A181-E6A3497381FE}
1100×478 62.3 KB
Im currently using this level blueprint but it still sounds like it is playing as 2D sound, how can i make it play as an “ambient” sound in the level?
Countsie
(Countsie)
March 12, 2026, 10:18pm
2
Create an Attenuation Settings asset tuned to your needs and add it to that play sound.