In this example, I have a sphere subtractive brush and I only want it to affect the wall (red arrow) not the floor (blue arrow).
Obviously, I could align it up perfectly, but say that there are multiple additive brushes in the vicinity, how do I ensure that this subtractive brush is only subtracting from the correct Additive brush that I want it to?
In a perfect world, I could assign the subtractive brush to one additive BSP, so that anything I place after is not affected by it.
Thanks, I did not know that subtractive only affect BSPs that came before them, while it is kinda a weird way of organising what affects what, I’ll try using this information with my level and see where I get!
Thank you and thanks to [the others on Reddit for helping me with this][1] I guess my main question is whether there is a tool or possibly an update coming to UE4 to allow more control over what BSP additive brushes the subtractive ones affect?
Does anyone know how to request that as a feature? It seems like a legit QOL thing that level designers could really use going forward.
Like a hierarchy system that allows you to define what brushes affect others?