I am trying to make a randomized cacophony of bird tweets using Metasounds. This is pretty easy and cool to do in a Sound Cue, but I want to use the new audio system.
For the life of me, I cannot figure out how to actually get that repeat trigger to grab a NEW random interval every time it repeats.
I have also tried using a “Get Delayed Value” on the “Trigger Repeat” node, then setting the “value” variable to a random value from the “On Finished” node of the wave player. It only works ONCE!
(Edit 1: I have also tried to connect a line from the “Finished” node from the waveplayer to the “reset” node on the random value node BUT Metasounds doesn’t like it because it says it will cause a loop… )
Does anyone know how to do this? Can’t seem to find any tutorial that tackles this.