if i compile code like this image in child animation blueprint, unreal crashes
i’m trying to use property access in child of other animation blueprint using property access in lyra
when i compile child blueprint with property access, editor crashes
how can i use property access in child animation blueprint?
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to AnimBlueprintExtension_PropertyAccess failed
UnrealEditor_CoreUObject
UnrealEditor_PropertyAccessNode
UnrealEditor_KismetCompiler
UnrealEditor_KismetCompiler
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UnrealEditor_KismetCompiler
UnrealEditor_Kismet
UnrealEditor_Kismet
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UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll