How can I use ONLY Gamepad D buttons on UMG?


so I created my menu with UMG in a FPS game mod, but when I move with the gamepad thumbstick left, it makes me navigate with the buttons. But I want to navigate ONLY with gamepad D buttons.

Is there any magic I can apply to ue4 to solve this ? :slight_smile:


I think the only way is by using C++ to create your custom GameViewportClient class, which is responsible for processing inputs before sending them to either the game and the UI. In the project settings you can then change the game’s GameViewportClient class to use yours instead.

As I’m only a beginner with blueprint, and I also can’t code with C++, is there any alternative to that?
Thanks for your time.