I have a map that the player starts out in. He can then create a session from here, but instead of this going to a new level for the lobby, I would like it to be the same map. I tried to just make it open the map again, but this presents another issue.
In this maps level blueprint I spawn the Main Menu widget on begin play, but obviously when you open this map again i don’t want it to display that.
So I tried making a variable on the player state that says whether or not they are in the lobby. But I have just come to the conclusion that player state does not save when joining or creating a session. I think i have to do something with seamless travel, but there’s very little on this.
Is there a way to have my map be the same map used for the lobby? (my idea is to have it when you create a session or join one, to have the camera move off to the side in the level, showing you the “lobby area”).