How can I use MeshMergingTool code ?

Hey everyone

My problem is pretty simple. I have a map working as a grid, and I’m trying to automate the process of merging the grid cells’ meshes using the MeshMergingTool.

I added the Module Dependency in my project .build.cs and included the MeshMergingTool.h but I still get LNK2019 Unresolved Symbol errors for the call of FMeshMergingTool class functions like CanMerge() or RunMerge(…).

I was wondering if there was some special behaviour to deal with when working with Editor Modules code outside of their scope, some special include tricks ?

If someone can help, could save my day :slight_smile:

Thanks !

Sad that there is still now answer, I’m also interesed in this.
I’d like to write a function that can merge spline mesh components and static mesh components to a new static mesh asset, from selected actors (as the Merge Tool)