How can I use Datasmith in the VXGI branch engine?

Thanks, I seem to have to do that at the moment. I’ve been using UE4 to make architectural visualizations, and I’ve been attracted by the real-time capabilities of UE4, but I think the dynamic lighting system in UE4 does have a big problem.

Before using VXGI, I used LPV+DFAO all the time, but the GI of LPV was not so accurate, and the distance field was often too large to produce a larger distance than 8M, resulting in the poor quality of DFAO and DF Shadow. And CSM shadows can’t produce high - quality shadows on distant details, and he always neglects many of the details, so I have been plagued by the dynamic lighting system of UE4.

The most attractive thing about using UE4 to make Architectural Visualizations is real-time visualization, and if it takes a lot of time to roast the scene, it has no advantage over software such as 3DS Max. In architectural visualization, the pursuit of quality is very important, and the acquisition of high quality static images is often necessary. I don’t understand why EPIC has made an illusory Studio Series and Datasmith tools. Why do not make a set of tools that can be real-time, or very fast, to get high quality static images, or more powerful real-time lighting. System? Because we really need this system, and the quality of the high resolution screenshots can’t be satisfactory. He can’t even compare with the Ansel plug-in.

Does EPIC have plans to increase support for real time systems and better still image acquisition tools? I think that if there is a set of such a complete system, I think UE4 can even replace the status of tools such as 3DS Max in the field of architectural visualization, and it will become one of the preferred tools for architectural visualization, at least in our view, it can do that.