How can I use cascade with a model instead of. material?

I’d like to have a particle system that shoots some rocks up in the air like Particle style. Basically when a giant enemy stops it blasts some ground around…

How do I put models in the particle system editor? Is that possible?

Thanks guys. :wink:

Mesh Type data is what you are looking for.

https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/Reference/TypeData/Mesh/index.html

perfect!!
Thanks!! :wink: