How can i use animation blending to attack while moving?

Say i have a walking and punch animation, when i punch while walking, the legs are not walking… So i know there is a way to only use the top part of the animation (punching) to be played while the bottom of the character (the walking) is still happening. Any thoughts?

First you need to create a montage from your animation, then you can use the ‘Layerd blend per Bone’ node inside your AnimBP. You probably need to cache the pose from your state machine first, so you can blend the punch animation on the upper body of your skeleton.

Take a look at this tutorial, it explains everything you need to do.


That tutorial is gone. Anyone have a new link to a tutorial that teaches this?

Try this one