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How can I use add multiple skeletal meshes to a single animation?

I currently have an animation for my player to move his upper half to “Reload” his gun, and the gun is just attached to a hand joint. As this is clearly not the best way to do this, it looks very janky and just out of place. I was wondering if I can add the gun’s skeletal mesh to the current animation and animate that as well as the player, as that would look significantly neater. If this isn’t possible, what other solutions could I do that is similar?
Thanks in advance.

if you rig your weapons to the character skeleton you should easily be able to share animations between them.

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