How can I use "Add Movement Input" without rotation?

UE4 blueprint is often over my head, but I’m creating Top-down Shooter.

Now I have a problem. My character turns unexpected direction while using “Add Movement Input” in blueprint.

I would like to set his direction by mouse rotation, so I want to disable rotation from Movement Function.

How can I solve it? I’m looking forward to your answer.

Thank you.

In the character movement component uncheck the “Orient Rotation to Movement”.

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Maybe im late about 8 years lol. Just enable “Orient Rotation To Movement” and write -1 in which axis you want. Maybe there is better solutions for that. Idk im just a newbie