My doubt is how can I use the “Any Damage” or other function related to damage and hold this data in a variable…
when the force is not able to destruct the mesh…it will absorve the damage and will add the value if is damaged by a second time…until the object breaks…
You can create a variable inside your actor blueprint holding the “health” info
See this example tutorial UE4 - Blueprint Explosive Barrel #1 - Basic Setup - YouTube
GREAT! Thank you!!!