How can I use a control rig in both a blueprint AND an animation blueprint?

I’m trying to get a reference to my control rig in my Blueprint. I also need to drive it through my Animation Blueprint.

I’m having a problem where when I map the control rig component as in the documentation like this:

The “Get Anim INstance” node no longer returns my animation blueprint and instead returns my control rig:

I then tried getting the control rig from the animation blueprint, that worked, however I can then cannot figure out how to get the position of a control within the rig as its not a “Control Rig Component” and thus is not compatible with the “get control transform” node.

Any help would be appreciated!

1 Like

So I know it’s been a few months, but for archiving purposes and since this is the first thread that pops up on google:

From my knowledge the correct way to go about this is to use an animation blueprint with the ControlRig node, and then control the ControlRig through the animation blueprint.

1 Like

Hi, I’ve faced similar issue like author of this post.
Like you said, we can use ControlRig node in Animation Blueprint. It is what I successfully did until faced another issue.
The issue with that approach. If you need to create Level Sequence event when e.g. a Sequence has ended, in that case you need Control Rig Component in your Blueprint to bind to Level Sequence Player.

2 Likes