I created 2D a level in GIMP to use as a test/template in UE5.2 but the PNG is too large to use as I am limited to only being able to use 1024x1024 size tilemaps, I know I could divide the PNG into individual pieces that fit that size but it’s not an evenly divisible size and that would probably use more memory than i want.
simply put, is there a way to bypass the 1024x1024 size limit on tilemaps, and/or use culling to be able to use maps of any size?