How Can I Update UMG based on Data Table Row?

I am a beginner english as second language so sorry if this sounds dumb. I want to update an Image in my WBP (as seen in the SpriteUpdate custom event) based on what row of dialogue I am at in my data table.

I.e. changing an expression on my sprite once the 3rd row of dialogue is reached. Is it possible? Am I on the right track at all? To avoid confusion I am using sprite as a term loosly, not refering to paper sprite. Thank you so much everyone .

My Widget Blueprint:

My Data Table:

Where I Am Managing Code for Dialog:

drag off the outrow and type break to access the row data, it should have the texture in it if you’ve designed it that way.

also recommend using SoftTextureObjects but you can convert later

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