So far I have a spline tool, it’s awesome but I want to be able to undo the last spline point I made aswell as delete the last spline mesh I created.
I’ve tried alsorts and this blueprint here I have does almost what I need it to do but in the wrong order whether I use for each loop or reverse for each loop, the deletion of mesh components always starts at index 0 and I can’t seem to flip them.
Bare in mind this is all for runtime usage, not in-editor
Note that this does not necessarily guarantee order of elements (afaik), so I’d be careful around using it for this. Making an array out of 1 item makes little sense anyway.
I see now I should have added them to an array, it makes perfect sense. I don’t know why it didn’t occur to me that I could just do that tbh. I’ll give this a try and report back asap Thank you!
UPDATE: This works perfectly and I’ve just learned a very important principle. I can’t thank you enough for this @Everynone