I imported an animation into UE5.5 but unfortunately the FBX file (somehow) contains 24 Animation sequences that all animate only 1 bone.
So in the blueprint I used the ‘Layered blend per bone’ to combine all these individual animations to get the full animation sorted.
The only step I now need is to bake them into a single Animation Sequence so I can use the animation properly in Unreal.
Solved it:
I put the Skeletal mesh into the Sequencer, applied the Blueprint on the Skeletal Mesh, I added in 1 random Animation in the track so the Blueprint could play. Selected the Skeletal Mesh in the Sequencer, right clicked it, clicked on Bake Animation Sequence and saved it. It’s now a single animation sequence that I can use normally