I am currently trying to respawn the play if they die I think I have it setup right but I can not figure out how to trigger the respawn event from the player BP
Respawn in map BP
The death part of the play BP that I have no idea how to make it trigger the custom event on the level BP
I would love someone to help me out with this
As far as I am aware it is impossible to call custom events in the level blueprint directly from another blueprint without using C++.
Personally I would move your level blueprint stuff into your game mode and use an event dispatcher on your character to trigger the respawn. Just remember that once you destroy an actor you can no longer run any behaviour so before you destroy you need to call your event dispatcher otherwise it won’t work.
I have done this and I made the gamemode find all actors of the respawn points and it can now respawn the players but if the server kills the client it now will respawn the server window. I am trying to figure out the best of finding what player died.
You could put an input that gets a reference to that player’s controller, fed by self on the event dispatcher or whatever means you are using to call your respawn function and use that to do different things based on which player was killed.
You’ll have to forgive me I’m not too up on the blueprint networking stuff, so I’m not going to be much help with that. You might be better served asking another question in the networking section specifically.
Glad to be of help with the first part though.