I’m working on a sequence in my game where it transitions from the level sequence camera to the player character while an npc is talking to the player (this transition is for a dialogue decision that requires UI and mouse movements). I’ve gotten the camera to transition smoothly but I can’t seem to figure out how to get the npc to smoothly transition to the looping idle animation. The character in question is just a metahuman with a material over it. I’ve tried to use an anim bp with a state machine to the idle animation but that didn’t work. any ideas on how this could work/if this is even possible?
I’m not familiar with sequencer, but generally a montage or AnimBP will blend.
AnimBP I believe only blends if changing animations/states within it.
Montage blends in and out from itself.