I already have a setup where I can trace as many lines as I want in a radial pattern around the origin of the actor. Is there a wat to trace them from the actor’s bounds?
I would just start the trace further out. Actors do have bounds which you can use to calculate intersections, but they vary wildly with the orientation of the actor.

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Ah, I see. So that’s how the bounds work… Thanks for the info! ^^
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