I’m only on day 2 of learning animations, so I hope this isn’t a dumb question…
If I have a running animation, how can I time the key frames in a way that will give a realistic look?
I made a crouching walk animation, and the a crouch speed of 300 doesn’t match up. So, would I tweak the speed until it matches the animation? Or would I increase the animation speed if I want to crouch walk faster?
Isn’t there some fancy math I could do? For example, if it takes 10 frames to take a step forward, then it will compliment a walk speed of 400.
Hope that made sense