@editable Teleporters : []teleporter_device = array{}
…
Players := GetPlayspace().GetPlayers()
for(I -> Teleporter : Shuffle(Teleporters), Player := Players[I]):
Teleporter.Activate(Player)
Something like this could work
@editable Teleporters : []teleporter_device = array{}
…
Players := GetPlayspace().GetPlayers()
for(I -> Teleporter : Shuffle(Teleporters), Player := Players[I]):
Teleporter.Activate(Player)
Something like this could work